01
Move. Auto-fire. Survive.
Manual movement, automatic weapons, rising pressure. The loop stays immediate while the battlefield becomes harsher, denser, and more biome-reactive.
Immunity Protocol is a horde-survival auto-shooter set inside a compromised bio-digital substrate. Move fast, weaponize your chassis, cross hostile biomes, and keep your run alive long enough to bank the blueprints.
Run Type
Endless
Biome Shift
4 Zones
Roster
10 Sentinels
Deployment terminal
Compile run
Primary substrate
Bloodstream
Wet tissue lanes, living flow zones, invasive biotech seams.
Primary substrate
Motherboard
Cold signal corridors, socket bays, corruption scars.
Active chassis
Sentinel-01 Vanguard
Pulse Cannon Reactive Plating
Damage
++
Control
+ +
Luck
+
Placeholder gameplay panel. Swap this module for screenshot, trailer, or live capsule embed later.
Core fantasy
01
Manual movement, automatic weapons, rising pressure. The loop stays immediate while the battlefield becomes harsher, denser, and more biome-reactive.
02
Pickups are not enough. Cached blueprints only become permanent when a later boss kill banks them into the lab.
03
Sentinels, symbiotes, legends, passives, and biome-specific combat reads create loadouts that feel engineered rather than fantasy archetyped.
Gameplay pillars
This template stays compact on purpose: one dominant hero, a few big sections, and visual modules that feel authored for a game, not a startup deck.
Deploy
Increasing enemy density, elites, hazards, and recurring bosses keep the site copy grounded in the actual shipped loop.
Readability
Dark substrate, bright combat language, restrained bloom.
Progression
Archive fragments. Secure blueprints. Unlock weapons. Push mastery.
Biome showcase
Bloodstream
Living flow lanes, muscular junctions, luminous channels, and biotech seams that read immediately under heavy combat noise.
Motherboard
Signal corridors, socket bays, trace glows, and corruption scars push a machine-space identity without losing combat clarity.
Cerebral Matrix
Wide synapse lanes, readable neural lobes, and bloom used as framing rather than noise.
Fiber Optic Bundle
Cable trunks, relay seams, and broad travel corridors keep signal-space readable even at full pressure.
Sentinel roster
Sentinel-01
Pulse Cannon
Sentinel-02
Orbit Blades
Sentinel-03
Phage Launcher
Sentinel-04
Seeker Swarm
Sentinel-05
Shard Returner
Sentinel-06
Neutrino Scalpel
Sentinel-07
Logic Bomb
Sentinel-08
Synapse Emitter
Sentinel-09
Telomere Piercer
Sentinel-10
Centrifuge Vortex
Arsenal + progression
Auto-firing weapon families, legendary upgrades, symbiote support links, and a blueprint economy give the run a clean arcade read with a deeper long-tail lab loop.
Weapon families
Run economy
Media rail
Drop in actual gameplay captures here without changing the surrounding layout.
Steam-friendly aspect slots

Featured trailer
Drop launch footage here
Best with active HUD, weapon VFX, and one readable biome transition in frame.

Combat capture

Capsule support art
Final call
This template is ready for real screenshots, trailer embeds, Steam links, capsule art, and launch copy without rebuilding the layout.